Red Door Yellow Door: How to Play the Viral Mind Game: Seen on TikTok and popular at sleepovers, Red Door Yellow Door—also called Black Door White Door—is a spooky mind game where players enter a trance to explore their subconscious. Whether you’re playing alone or with friends, we’ll guide you through the ritual, its eerie myths, and what to expect. Ready to unlock the mystery?
Starting the Trance: The Guide’s Role Begins
- Subject and Guide: Choose Players: To play Red Door Yellow Door, you need two players—one as the subject and the other as the guide. The subject will enter a trance, while the guide helps navigate their experience. Additional players can observe, but they must remain silent to avoid disrupting the game.
- Positioning the Guide: Floor Pillow in Lap: As the guide, your job is to help the subject feel comfortable and relaxed before they enter the trance. Sit cross-legged and place a pillow or blanket in your lap, allowing the subject to rest their head on it. Creating a calm and supportive atmosphere is key to the game.
- Get Ready Subject: Lie Down Head in Guide’s Lap: As the subject, lie on your back with your head resting in the guide’s lap. Close your eyes and raise your hands in the air, keeping them there as you begin to relax. Your eyes must stay closed for the entire game while the guide leads you through the experience.
- Guide Initiate: Massage the Temples with Care and Begin the Chant: As the guide, gently rub the subject’s temples in circular motions to help them relax. Begin chanting, “Red door yellow door, any other color door,” repeatedly to lead them into a trance. It may take a few minutes before the subject starts visualizing hallways and doors. If others are watching, they can join in the chant to deepen the effect.
- Lower your arms when you picture doors: As the subject relaxes, they may naturally lower their arms before fully seeing hallways or doors—this is a sign that the game has officially started. The guide can set a 10-minute timer once this happens to track the session length. Keeping the trance short ensures the subject doesn’t stay in too long.
Table of Contents
How to Lead the Subject as the Guide?
- Direct the subject’s inner journey by prompting them to detail their observations: As the guide, your role is to lead the subject through their experience by asking questions and giving commands. Start with a simple prompt like, “Tell me what you see.” Stay focused and take your role seriously to create the most immersive experience. Pay close attention to the subject’s responses so you can ask follow-up questions and guide them deeper into the game.

- Ask the subject to detail their observations of each room and hallway: Encourage the subject to describe their surroundings in detail. Ask questions like, “Can you describe the room?” or “How do you feel about the purple door?” to get a clearer picture of their experience. Keep your questions specific and open-ended to guide them deeper into the game.
- You can also ask:
✅ Do you see any doors you want to go through?
✅ Is there anyone in the room with you? - If the subject mentions seeing a lot of clocks, instruct them to leave immediately, as clocks are believed to trap them inside the game.
- If a room evokes positive emotions go inside: If the subject sees a door they feel drawn to, encourage them to go through it or move toward objects that give them a positive feeling. You can guide them by saying, “Open the blue door and step inside.” However, warn them not to open doors they feel unsure about or approach anything that makes them feel uneasy or scared. Trusting their instincts is key to staying safe in the game.
- Please answer all questions honestly: If the subject isn’t answering or giving detailed descriptions, you won’t know what they’re experiencing. Encourage them to respond to every question so you can guide them through hallways and doors. Since there’s no set ending to the game, keep asking questions until you decide to wrap it up. The main goal is to explore the subject’s mind and enjoy the experience.
What are some signs of danger I should be Aware of?
- Do not engage with any individuals you encounter in the rooms: If you enter a room and see a person or a group of people, avoid interacting with them. You don’t know their intentions, so it’s safer to leave them alone for a more positive experience. Some say that certain figures in the game might be tricking you or have bad intentions, so it’s best to stay cautious and move on.

- Do not enter rooms filled with clocks: If you enter a room with clocks, leave immediately. Clocks are believed to trap players, making it difficult to escape. As the guide, if the subject describes seeing clocks, instruct them to exit the room right away to stay safe in the game.

- Navigating the House: Always Go Up Not Down: In Red Door Yellow Door, you can explore freely, but it’s best to go up rather than down. If you see a staircase leading up, it’s usually safe to follow. However, avoiding basements or lower levels is recommended, as they are often linked to negative experiences in the game.

- Choose Light Over Dark for a Safer Experience : In Red Door Yellow Door, always move toward light colors like yellow, white, or pastel shades, as they are believed to be safer. If faced with a choice between a yellow door and a brown door, opt for the yellow door. Bright windows, lights, and colorful walls are associated with positive experiences, while dark rooms may lead to unsettling encounters.

- What to Do If You Get Trapped in the Game : If you enter a room and can’t find a way out, try to wake yourself up immediately. Some believe that if you don’t, you could be stuck in the trance indefinitely. Let your guide know you’re trapped so they can help wake you up and bring you back to reality.

- End the Game If You See the Man in the Suit : If you spot a man in a suit, end the game immediately. He is believed to be dangerous and unsettling. Pay close attention to the clothing of any figures you encounter. If you see a suited man and feel anxious or uneasy, it’s a clear sign to wake up and stop playing.
FAQs
Q. How do you wake someone up?
A. If the subject is unresponsive or trapped, the guide should shake them gently, call their name, or instruct them to open their eyes and move their fingers. If that doesn’t work, firmly pull their arms down to break the trance.
Q. What do I do if I encounter a mirror?
A. It’s best to avoid looking into mirrors in the game. Some believe they can trap you or show unsettling reflections. If you see one, turn away and leave the room immediately.
Q. How do you end the game?
A. To end the game, the guide should instruct the subject to return through a door, wake up naturally, or gently pull their arms down. If anything feels off—like encountering the man in the suit—end the game immediately by forcing the subject awake.